Perspective sketching and its importance
When not involved people look at an illustration, they donβt divide it into parts. They speak in terms of βlike/dislikeβ. But an artist knows that it is possible to manage these emotions with the help of different techniques: color, light, angle, dynamics, etc.
And each artist wants to influence the looker at maximum effect.
I see that some people start learning rendering (coloring) illustrations, make aftereffects, work on details. But itβs better to study all these things after digesting the basics. And the basics are the perspective drawing.
Roughly speaking, perspective drawing is when you are able to draw anything you want at any possible angle.
It always looks eye-catching; the angle has a strong impact on the perception.
Unfortunately, the studying process can seem quite boring because the core of every sketch includes cubes, cylinders, other objects, and their connections. And we want to draw something spectacular at once!
But, actually, having become a skilled hand at these cubes and cylinders you can shift to more interesting things. For instance, to solid objects.
And then we can slowly move on to nature.
Finally, we can turn to living creatures. They all consist of the same cubes and cylinders.
You can think of your own designs. For example, for this work I used various elements the weapons consist of and made my own sketch.
And then I made two different designs of this gun adding elements of wildlife (antelope skeleton is not quite live though π ).
Here I developed the idea of an archer and drew him in the perspective.
I love perspective drawing and recommend starting directly with it to everyone who is keen on illustrations.