This year I have been developing concepts and a prototype for an indie game called Rift in the Empire. Initially, I had a working lore of the world, which was based on sketches that represented elements of this world.

Based on them, I began to further develop the game's world and created a character.

Then I made the game screen as if it was a classic platformer. We were not going to make a classic platformer, but I needed a concept to start from.

Now that I had the concept, I could work on some of the surroundings based on the existing sketches. And I drew trees, houses and some elements of the environment:

And then I slightly expanded the initial screen with the level concept:

And then I moved on to color variations. I made two options in warm and cold palettes:

We liked the warm palette more and I worked out this option in more detail:

Thus, we found a visual solution to the game, and we could move on. We didn't plan to make a classic platformer. The next task was to make 4 biomes in which our character would get resources, loot, where the fighting would take place.

It was a forest:

Catacombs:

Mountains:

And the rift:

For each of the biomes I made surface textures:

And a set of basic elements:

Afterwards, I focused on the interface concepts and made some inventory sketches. This part refers to equipment and weapons:

And this part is the inventory itself.

Among other works that I would also like to show is an approximate plan of one of the levels:

Start screen:

I made a more detailed sketch of the main character to understand his proportion, possible movements, equipment, and more:

I made quite rough animations of his movement:

Some of the lore sketches of this game I worked out in detail in color when I was undergoing an advanced training in the render course. These projects are shown separately in my portfolio.

Thank you very much for your attention!

If you are making a game and you need a person who will take over the graphic part - feel free to contact me.

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House in the forest